Skin > bind skin > smooth bind when on, maya normalizes skin weight values as you add or remove influences, and as you paint skin weights. (this is the default.). Smoothskinclusterweight is a maya plug-in based on the great tf_smoothskin by tom ferstl, allowing you to smooth the skin weights for your model fast and efficient.. If you dislike the smooth skin behavior after binding, you can detach the skin, edit the skeleton or the deformable objects, set new binding options, then bind again..
Join george maestri for an in-depth discussion in this video binding skin using smooth bind, part of maya: character rigging. In this video, adam garland explores the options of the smooth bind feature as he binds an object as skin to skeleton joints.. Http://dnguyenart.blogspot.com/ this video goes over some of the concepts on how to go about painting skin weights in maya 2011. this video only covers the.
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